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Board game winning AI

Daniel F. Dickinson - 20 August, 2021
Tags:
  • Theory

A presentation about how Artificial Intelligence can win at board games, which Daniel F. Dickinson presented during a Virtual Maker Meeting for the Midland Public Library.

Updated: 24 March, 2023
Created: 20 August, 2021
Published: 20 August, 2021

See also

  • Ancient games, old computers, and new tech
  • Algorithms for solving Zebra and Sherlock
  • Bibliography and Appendices

Building and designing tech

  • Hugo static site generation
  • ARM development
  • A font for all ages
  • VSCode Multipass instance creation
  • Infrastructure via Code (IvC)
  • Introduction to WordPress

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Presentations and academic works

  • Making the postmodern web (updated)
  • Board game winning AI
  • Ancient games, old computers, and new tech
  • Intro to Raspberry Pi OS
  • Edit-test-website CI/CD lifecycle demo
  • Intro to Git and GitHub
  • Dating with accelerators
  • A Study of selected algorithms against the Sherlock and Zebra problems
  • Bots & Bytes 2019

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